After messing around with it for a bit I do have some feedback.
If you used the same tutorial I did for maze generation there is a destroyer node in the middle of each room that destroys the archers projectiles.
I think the attack buttons should be the same for both the melee character and the archer. It was cumbersome sometimes to switch between the two.
There is no indication of health from the player so it is hard to know when to go for risky plays against the spiders.
I don't know if I was supposed to find a way out of the maze but I couldn't. I just killed all the spiders and walked around trying to figure out what the platforms with the keys did.
I know the biggest restraint for my team right now is time so I can't wait to see what it looks like in a week!
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(This is Alexis Rivera)
This is pretty good! I love the way the game looks.
I noticed that a downed character can still attack, is that intentional?
Also, if I'm holding down a movement key while switching characters, the character I switched from seems to still move a little
After messing around with it for a bit I do have some feedback.
If you used the same tutorial I did for maze generation there is a destroyer node in the middle of each room that destroys the archers projectiles.
I think the attack buttons should be the same for both the melee character and the archer. It was cumbersome sometimes to switch between the two.
There is no indication of health from the player so it is hard to know when to go for risky plays against the spiders.
I don't know if I was supposed to find a way out of the maze but I couldn't. I just killed all the spiders and walked around trying to figure out what the platforms with the keys did.
I know the biggest restraint for my team right now is time so I can't wait to see what it looks like in a week!
Yes I know! Health bars, updated collider matrix, same attack button coming soon and hopefully more interesting enemies. Thanks for the feedback!